When I wasn’t sniping myself, I mainly opted for the MP5, a staple of mine throughout my years of playing CoD. Time-to-kill is noticeably longer than recent entries. (The beta will first open for players who preorder on PlayStation on October 8 – see the full CoD Black Ops Cold War beta schedule.) Thankfully, Treyarch has already confirmed that the damage output of both the Pellington and Tundra snipers will both be reduced by the time of the beta, which is welcome since it seemed like 80% of players were equipping them during my time online. For one, the time-to-kill is noticeably longer than recent entries – unless you’re using the currently overpowered sniper rifles, that is. Provided this Alpha is giving us a small taste of all of Cold War’s systems, it appears Treyarch is attempting to strip back this year’s multiplayer of all the concepts that were layered on in the past three games in the sub-series in an attempt to rediscover the core of what made the original Black Ops so popular a decade ago. Having put well over 100 hours into Warzone and Modern Warfare’s multiplayer over the last year, jumping into Cold War felt instantly different. With longer time-to-kill, a visual downgrade, and a return to simpler map designs, it remains to be seen if this year's Call of Duty is a backwards or forwards step for the series. The gunplay is solid and familiar, offering heavy bursts of nostalgia with each pull of the trigger, but I wonder if there is too much looking back going on in Cold War and not enough emphasis being placed on revolution. After spending the weekend with Black Ops Cold War’s multiplayer Alpha on PlayStation 4, there’s plenty to be excited about in the next Call of Duty – but I’ve seen equally as many things that have given me reason to be wary.
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